Gamification, or the use of game mechanics and game-thinking in non-game situations, is proving to have a positive impact on learners, especially in the area of content engagement.
Although the notion of gamification has been bandied about, there are still a number of myths and misconceptions circulating.
In this session at DeakinPrime on 25 August, Dr Melissa Bordogna dispelled the myths that gamification only means creating whiz-bang online games and that it is overly expensive for the average organisation. She explained how organisations can begin re-designing their training programs in an affordable fashion.
Melissa is the Director of Global Educational Network Technologies and founder of The Savvy Academic, a brand focused on championing innovative 21st century teaching and learning approaches.
Named Best Instructional Designer 2012 by LearnX, Melissa has over 18 years of instructional design, teaching and training experience online and off, in both the USA and Australia. She has designed hundreds of face-to-face, blended and elearning courses for clients in both education and industry. Some of her clients include Johnson & Johnson Pacific, Empower Institute, University of Notre Dame Sydney and Metro State College Denver.